Name | Description |
---|---|
> | Cancel the previous move to the following move. |
~ | Chain/Cancel the previous move into a followup. |
, | Link the previous move to the following move. e.g. 5MP, 2MP (requires manual timing) |
j.X | Jumping action; for Neutral Jump, use 8j.X |
P or K | Any Punch or Any Kick (when button strength does not matter) PP or KK represents any two punches/kicks. |
DRC | Drive Rush Cancel |
PDR | Parry Drive Rush. Raw drive rush |
PC | Punish Counter |
CH | Counter Hit |
! | Indicates that the special move uses a fireball stock (i.e. 236MK! is Ankensatsu enhanced with a stock) |
X/Y | Do either X move or Y move. |
[X] | Hold the button input |
dl.X | Briefly delay the action |
Y xN/{Y} xN | Repeat 'Y' input 'N' number of times. A sequence of multiple inputs will be bundled into "{}". |
Y > DR | Button Y cancelled into Drive Rush (3-bar version) |
DR~Y | Drive Rush into Button Y (cancel the dash frames early into a followup attack). This can be done from the 1-bar or 3-bar versions of Drive Rush |
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